//Lepid by JayPro via Checkman
//January 7, 2008  
//Works best with a few particles at or near mid-screen.

Aspc=1

A0="4+sqr (rnd(.8))"
A1="a0+rnd(1.6)"  
A2=".6 + sqr(rnd(.12))"  

D0="flip(-r*a1)"
D1="trwv(sin(-theta)*a1)"

 
D2="sqr(y-abs(d0-sin(theta)))*sqr(A1)" 
D3=" acos(r-flip(d1-sin(theta)))*sqr(A0)" //acos() & asin() act as kind of a "stencilling" tool.

 
D4="rnd(d2+d3) * a2" 
D5="abs(d3+d2) * sqr(a2)" 


srcR="sin(-d4 * sqr(a2))" //sin() allows for somewhat better viewing with particulate waveshapes
srcT="trwv(-d5* sqr(a2))"

Vers=300

